I was responsible for development of all Java and J2ME based parts of
the project, because the GEX platform used Java based modules which
were written with its API and the game server was a GEX component
which worked in the server container (like EJB). The PC client was
developed in C++ (we had two C++ developers for the PC game) and I
developed a Java based part for it to work with the server through
HTTP. The Java part of the PC client worked with the native game code
through JNI.
I was only who developed the mobile
client for the game and because I didn't have a special artist to make
pixelart graphics for the mobile client I developed both the interface
and the images by myself but I partially used graphics from the PC
client
It was no so easy to develop for the A008 because it had a touch-screen
and I was made to develop own small UI framework to work with the
possibility of the phone. Despite the difficulties, the project had
been completed in time and shown on E3 2001. Unfortunately I have never
seen the game on a real device, only a few photos of the game process
in a Swedish online magazine about mobile technologies..